SPACE GUARD COMMAND PROJECT

  A STARSHIPS & SPACEMEN 2E CAMPAIGN PROJECT 

CAPTAIN'S LOG

HOUSE RULE: DRIVE CORES

Posted by azmulder4 on December 27, 2014 at 1:30 PM

For a while I have put a lot of consideration into how to approach the problem of Hyperdrive Pods in the game. This mechanic is a good one and it does a great job of spelling out how much power production is available based on the number and size of Pods a starship has. Unfortunately this does address the problem that arise when a spaceship doesn't have it's hyperdrive elements housed in an external pod. For an answer I went back to the original inspiration material and carefully reviewed the schematics of several iconic spacecraft. My solution is this slight modification of the S&S 2E rules... instead of what size and how many pods a ship has we should be looking at the actual power producing elements of the engine which is the hyperdrive core. Included below are the stats for using drive cores to calculate PPB instead of number and size of external pods. Also included are a comparison of the drive cores to hyperdrive pods sizes and what size drive cores can fit into or are equivalent to what size hyperdrive pods. 

 

Class A Core: Produces 25 points of EU per day = 1/4 Pod (i.e. one class A core can fit into one quarter pod)

Class B Core: Produces 50 Points of EU per day = 1/2 Pod , or 2 quarter pods

Class C Core: Produces 75 Points of EU per day = 3/4 Pod, or 3 quarter pods, or 1 half pod and 1 quarter pod

Class D Core: Produces 100 Points of EU per day = 1 Full Pod, or 2 half pods, or 4 quarter pods

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