SPACE GUARD COMMAND PROJECT

  A STARSHIPS & SPACEMEN 2E CAMPAIGN PROJECT 

CAPTAIN'S LOG

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3D Printed Miniature Models

Posted by azmulder4 on July 17, 2015 at 5:55 PM Comments comments (0)

Star Date 07.17.15


A new 3D printed miniature model of my Confederation Archimedes Class Scout has recently been added to the Projects Section under the "More" Tab. If you would like one please contact me via site mail or at [email protected] for ordering instructions. At present time the cost for a miniature is $12.00 USD to produce and ship. Demand for the product will help reduce the total price as mutliple items per or...

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Proposed System For Interatmospher Flight

Posted by azmulder4 on May 31, 2015 at 12:35 AM Comments comments (0)

STARDATE 05.30.15


NEW PROPOSED SYSTEM FOR HANDLING INTERATMOSPHERIC FLIGHT FOR STARSHIPS


 

Most starships are just not structurally designed with inter-atmospheric flight intended. Since Aerodynamics is not a concern in space flight most larger starships are not designed and built with the idea that they will be entering a planet's atmosphere let a lone landing on a planet's surface. Most of the time teleporters and shuttles do the work of gett...

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New Starship Hull Size Classifications

Posted by azmulder4 on May 31, 2015 at 12:35 AM Comments comments (0)

STARDATE: 05.30.15


New Starship Hull Size Classifications


Class I: Patrol, Scouts & Frigates: 1/4 pod to 3/4 pod (25-75 PPB)
Class 2: Escorts & Destroyers: 1 pod to 1&3/4 pod (100-175 PPB)
Class 3: Light Cruisers & Cruisers: 2 pods to 2&3/4 pods (200-275 PPB)
Class 4: Heavy Cruisers & Battle Cruisers: 3 pods to 3&3/4 pods (300-375 PPB)
Class 5: Battleships & Dreadnaughts: 4 pods or more (400 or more PPB)...

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HOUSE RULE: STARSHIP COST FORMULA

Posted by azmulder4 on February 8, 2015 at 10:20 AM Comments comments (0)

Stardate 02.08.2015


Starship Construction / Purchase Costs


Starships represent a major asset and resource in the game and usually usually are assigned or entrusted into care of military officers, government officials, and various agencies. They require a tremendous amount of resources, manpower, and cooperation to build and opperate. While most characters in the game will be assigned to serve on such a vessel in some rare cases a char...

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HOUSE RULE: DRIVE CORES

Posted by azmulder4 on December 27, 2014 at 1:30 PM Comments comments (0)

For a while I have put a lot of consideration into how to approach the problem of Hyperdrive Pods in the game. This mechanic is a good one and it does a great job of spelling out how much power production is available based on the number and size of Pods a starship has. Unfortunately this does address the problem that arise when a spaceship doesn't have it's hyperdrive elements housed in an external pod. For an answer I went back to the original inspiration material and carefully reviewed the...

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SPECIAL MANEUVERS: SIDE SLIP

Posted by azmulder4 on November 16, 2014 at 1:55 AM Comments comments (0)

CAPTAINS LOG: 11.15.14


HOUSE RULE: SPECIAL MANEUVERS: SIDE SLIP


A side slip maneuver is the only movement on the galactic map that does not cost EU to change a starship's heading. A side slip maneuver occurs when a starship heading forward in one direction slides diagonally one hex space to the adjacent hex space while continuing forward in the same direction. Any starship in the game may conduct one side slip maneuver per game day with out penalty while ...

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SPECIAL MANEUVERS: SPEED BURST HOUSE RULE

Posted by azmulder4 on November 2, 2014 at 1:15 AM Comments comments (0)

CAPTAINS LOG 11.01.14


HOUSE RULE: SPECIAL MANEUVER COMAT SPEED BURST


Game Mechanic:


The Combat Speed Burst Maneuver is a special starship action which allows a player to increase the difficulty on an attack role by allowing the defending player to instanteously increase the range between engaged ships during combat. When used the defending player may move up to 6 hex spaces (60,000 Miles / KM) in any single direction the ship...

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Additional Starship Weapons

Posted by azmulder4 on October 29, 2014 at 11:30 PM Comments comments (0)

Captain's Log: 10.29.14


Additional Starship Weapons: Plasma Torpedo


The plasma torpedo is a self-guided high energy weaponized plasma delivery system developed prior to the first Zangid War and predates modern Ion Torpedoes. Upon launch, the reactor in the plasma torpedo's warhead begins an overload cycle converting reactor fuel into a rapidly expanding and highly volatile plasm...

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Preferences And House Rules

Posted by azmulder4 on October 17, 2014 at 2:30 AM Comments comments (0)

Captains log 10.17.14 (Yes I Know That Is Not How They Calculate The Date On The Shows :))


Since the release of Starships & Spacemen 2E I have come up with some personal prefences and house rules that I have incorporated into my intepretation of the game. While I have no issue at all with the game as it is published or its rule system I have developed the following prefences in my own game sessions and hope they could be helpful in yours as well.


1. T...

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